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    <updated>2012-02-08T18:30:25Z</updated>
    
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<entry>
    <title>Controls and Inputs</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html" />
    <id>tag:www.diliaranasirova.com,2012:/blog//10.507</id>

    <published>2012-02-08T00:10:30Z</published>
    <updated>2012-02-08T18:30:25Z</updated>

    <summary> This is a partial summary of Chapter 7 &quot;Refinement&quot; of Dan Saffer&apos;s book &quot;Designing for interaction, 2nd edition&quot;. The full summary is composed of four parts (check them out as well): The Law and Principles of Interaction Design Frameworks...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Academic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UX/HCI Design Notes" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iat201" label="IAT201" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="id" label="ID" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="saffer" label="Saffer" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ux" label="UX" scheme="http://www.sixapart.com/ns/types#tag" />
    
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        <![CDATA[
<div class="quote">

	<a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=" target="_blank"><img src="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/saffer.jpg" width = "100px" alt = "Designing for interaction, 2nd edition, by Dan Saffer" style="float:left; padding-right: 10px; margin-left: -10px" /></a>
	
	<div><p>This is a partial summary of Chapter 7 "Refinement" of Dan Saffer's book <a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=" target="_blank">"Designing for interaction, 2nd edition"</a>. </p> 
	
	<p>The full summary is composed of four parts (check them out as well):</p>
		<ol class="hTabbedList">
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/dfi-refinement.html">The Law and Principles of Interaction Design</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html">Frameworks</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html">Documentation and Methods of Refinement</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html">Controls and Inputs</a></li>
		</ol>

	</div>
	
</div> 

<h3>Controls</h3>
<p>Most designs have some sort of visible controls to manipulate the features of the product (exception: voice and gestural interactions). Controls provide both the affordances needed to understand what the product is capable of, and the power to realize that capability. Some basic controls: </p>
	<ol>
	<li>Switch - toggle on / off</li>
	<li>Button - toggle button or that automatically resets (ex: keyboard)</li>
	<li>Radio button - allows users to select items in a set - used to constrain selection</li>
	<li>Dial - allows users to select a setting along a continuum or to choose between different settings or modes. Dials can move freely, or simply turn from an established point to other established point on a wheel. These points are called "detents". Some dials can be pushed in / pulled out (on / off). </li>
	<li>Latch - opens an otherwise tightly closed area. Useful for keeping some parts hidden or safe until needed. (ex: to open a battary compartment on a phone.</li>
	<li>Slider - like dials (but linear) - used for subtle control. Sliders with more than one handle can be used to set a range within a range.</li>
	<li>Handle - a protruding part of an object that allows it to be moved or resized (ex: handle on digital window).</li>
	</ol>
<ul>
	<li>Physical-only controls: jog dial, joystick, trackball, 5-way.</li>
	<li>Digital-only controls: checkbox, twist, scroll bar, drop-down menu, multiple-selection list (or list box), text box, spin box. The combination of controls and the system response is called a <em>widget</em>. All applications and devices are made uop pf widgets.</li>
</ul>

<h3>Non-traditional Inputs</h3>
<ol class="vSpasedList">
	<li>Voice - (ex: Siri) A device typically has to be redy to receive voice commands. </li>
	<li>Gestures - (ex: Wii, smartphone accelerometers, Microsoft kinect) Issues to be aware of: 
		<ul class="vNormalList">
		<li>physiology and kinesiology - limitations, such as <a href = "http://en.wikipedia.org/wiki/Gesture_recognition#.22Gorilla_arm.22">"gorilla arm"</a></li>
		<li>presence and instruction - letting users know a gestural device is there and how to use it (ex: hands-free paper towel dispenser)</li>
		<li>avoiding "false positives" - avoiding unintentional human movements</li> 
		<li>matching gesture to talk - figuring out the best motion to trigger an action</li>
		</ul>
	</li>	
	<li>Presence - (ex: automatic lights). Challenge: determine how and when a user can become "invisible" to presence-activated systems.</li>
</ol>


<h3> References and further readings</h3>
 
	<ul>
		<li>Dan Saffer, <a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=">"Designing for Interaction: Creating Innovative Applications and Devices"</a>, 2nd Edition, (2009), chapter 7</li>
		<li>The rest of the summary of Chapter 7 "Refinement": <a href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html">Frameworks</a>, <a href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html">Documentation and Methods of Refinement</a>, <a href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html">Controls and Inputs</a></li>
				
		
		<li>Human-Computer Interaction &amp; Cognition: <a href="http://www.diliaranasirova.com/blog/2012/01/human-computer-interaction-cognition-reading-list.html">reading list</a></li>
	</ul>]]>
        
    </content>
</entry>

<entry>
    <title>Documentation and Methods of Refinement</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html" />
    <id>tag:www.diliaranasirova.com,2012:/blog//10.506</id>

    <published>2012-02-08T00:08:37Z</published>
    <updated>2012-02-08T18:27:17Z</updated>

    <summary> This is a partial summary of Chapter 7 &quot;Refinement&quot; of Dan Saffer&apos;s book &quot;Designing for interaction, 2nd edition&quot;. The full summary is composed of four parts (check them out as well): The Law and Principles of Interaction Design Frameworks...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Academic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UX/HCI Design Notes" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iat201" label="IAT201" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="id" label="ID" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="saffer" label="Saffer" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ux" label="UX" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[<div class="quote">

	<a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=" target="_blank"><img src="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/saffer.jpg" width = "100px" alt = "Designing for interaction, 2nd edition, by Dan Saffer" style="float:left; padding-right: 10px; margin-left: -10px" /></a>
	
	<div><p>This is a partial summary of Chapter 7 "Refinement" of Dan Saffer's book <a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=" target="_blank">"Designing for interaction, 2nd edition"</a>. </p> 
	
	<p>The full summary is composed of four parts (check them out as well):</p>
		<ol class="hTabbedList">
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/dfi-refinement.html">The Law and Principles of Interaction Design</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html">Frameworks</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html">Documentation and Methods of Refinement</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html">Controls and Inputs</a></li>
		</ol>

	</div>
	
</div> 

<h3>Documentation and Methods of Refinement</h3>
<p>Each document produced should take the project one step closer to completion. Methods to refine (improve) the design of a product:</p>
<ol class="vSpasedList">
<li><strong>Scenarios</strong> - stories about what it will be like to use the product or service once it has been made. Protagonists - personas. running each persona through a "fist-time use scenario" can reveal how to tailor the final design to appeal to and work for each persona.</li>
<li><strong>Sketches and Models</strong> - visualizing concepts and ideas (currently - with physical tools and drawing surface). Most helpful when the ideas are still being formed to help clarify and communicate them.</li>
<li><strong>Storyboards</strong> - image panels with accompanying text that can be drawn directly from scenarios. Helps to illustrate the product/service in use and key moments of an action.</li>
<li><strong>Task Flows</strong> - putting tasks (defined in task analysis) into a sensible order/flow. Helps to see where the users will have to perform certain actions, where the decision have to be made and helps to clarify implementations of controls.</li>
<li><strong>Use Cases</strong> - UML (for developers). Explains in plain language what a certain function does and why. Time consuming, but good for breaking down tasks and showing what the system will have to support. Form of a use case:

	<ol class="vNormalList">
	<li>A title - should be descriptive</li>
	<li>The actors - who is performing the function? (ex: user, system)</li>
	<li>The purpose - what is this use case meant to accomplish and why?</li>
	<li>The initial condition - what is happening when the use case starts?</li>
	<li>The terminal condition - ...ends?</li>
	<li>The primary steps - discrete moments in this piece of functionality.</li>
	<li>Alternatives - other use cases that may consider the same functionality.</li>
	<li>Other use cases used - the ones that this use case is built upon (if there is).</li>
	</ol>
</li>
<li><strong>Mood Boards</strong> - means for designers to explore the emotional landscape of a product. Collage of images, words, colors, typography and others (audio, video..).</li>

<li><strong>Wireframes</strong> - set of documents that show structure, informations hierarchy, controls and content. The most important document that interaction designers produce when working on product. Designers need to accomodate  the needs of various  audiences, who want to see different things in the wireframes: 
	<ul class="vNormalList">
		<li>Clients - how design meets their business goals.</li>
		<li>Developers - how the product works (ex: what happens when an error occurs, so that they know what to code).</li>
		<li>Visual/industrial designers - what visual/physical elements need to be designed (ex: types of buttons).</li>
		<li>Copywriters - what they need to write (ex: help texts, manuals..)</li>
		<li>Designers - to remember details (ex: why there are two buttons instead of one for a certain feature).</li>
	</ul>
Wireframes have three main areas:
	<ol>
		<li>The Wireframe itself - a detailed view of a particular part of a product. Three factors:
			<ol class="vNormalList">
				<li>Content (ex: text, movies, images, icons, "placeholders" if the content is not ready yet)</li>
				<li>Control / functionality (ex: buttons, sliders, input boxes, knobs and accompanying labels and feedback to those controls) </li>
				<li>Navigation (ex: methods, such as hyperlinks, drop-down menus, toolbars with widgets and complex manipulations)</li>
			</ol>
		</li>
		<li>Annotations - brief notes to understand not just what the feature (ex: button) does, but also <em>why</em> it is there. Wireframe objects that should be annotated:
			<ul class="vNormalList">
			<li>Controls (ex: what happens when a button is pushed)</li>
			<li>Conditional items (objects that change based on the content)</li>
			<li>Constraints (anything with a business, legal, logical or technical constraint, ex: the longest length of a password allowed)</li>
			</ul>	
		</li>
		<li>Wireframe Metadata - information about the wireframe. Every wireframe sould include the following:
			<ol class="vNormalList">
			<li>The designer's name</li>
			<li>The date the wireframe was made or changed</li>
			<li>The version number</li>
			<li>What has changed since the last version</li>
			<li>Related documentation (ex: business requirements, technical specs, use cases.. with specific page number)</li>
			<li>Unresolved issues</li>
			<li>A place for general notes</li>
			</ol>
		</li>
	</ol>
</li>
<li><strong>Service Blueprint</strong> - "wireframes" for services. Two major elements:
	<ol >
	<li>Service Moments - discrete moment that can be described (ex: customer pays). 
		<ul class="vNormalList">
		<li>There can be multiple designs for each moment (ex: pay with cash, debit, credit).</li>
		<li>Which <em>touchpoint</em> is or could be used during each service moment? (ex: a sign listing the costs of services and an attendant who takes the customer's money). All of these elements should be designed.</li>
		<li>Each moment should have visual representation (sketch, photograph).</li>
		<li>What service elements are affected: the environment, objects, process, people invilved.</li>
		<li>Designers should especially look for service moments that can deliver high value for low cost.</li>
		</ul>
	</li>	
	<li>Service Strings - putting concepts for various service moments together to form "storyboard / scenario" that demonstrate what the pathways through the service will be. Big idea for the service in written and visual form.</li>
	</ol>
</li>
</ol>


<h3> References and further readings</h3>
 
	<ul>
		<li>Dan Saffer, <a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=">"Designing for Interaction: Creating Innovative Applications and Devices"</a>, 2nd Edition, (2009), chapter 7</li>
		<li>The rest of the summary of Chapter 7 "Refinement": <a href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html">Frameworks</a>, <a href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html">Documentation and Methods of Refinement</a>, <a href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html">Controls and Inputs</a></li>
				
		
		<li>Human-Computer Interaction &amp; Cognition: <a href="http://www.diliaranasirova.com/blog/2012/01/human-computer-interaction-cognition-reading-list.html">reading list</a></li>
	</ul>]]>
        
    </content>
</entry>

<entry>
    <title>Frameworks</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html" />
    <id>tag:www.diliaranasirova.com,2012:/blog//10.505</id>

    <published>2012-02-08T00:05:51Z</published>
    <updated>2012-02-08T18:26:17Z</updated>

    <summary> This is a partial summary of Chapter 7 &quot;Refinement&quot; of Dan Saffer&apos;s book &quot;Designing for interaction, 2nd edition&quot;. The full summary is composed of four parts (check them out as well): The Law and Principles of Interaction Design Frameworks...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Academic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UX/HCI Design Notes" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iat201" label="IAT201" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="id" label="ID" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="saffer" label="Saffer" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ux" label="UX" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[
<div class="quote">

	<a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=" target="_blank"><img src="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/saffer.jpg" width = "100px" alt = "Designing for interaction, 2nd edition, by Dan Saffer" style="float:left; padding-right: 10px; margin-left: -10px" /></a>
	
	<div><p>This is a partial summary of Chapter 7 "Refinement" of Dan Saffer's book <a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=" target="_blank">"Designing for interaction, 2nd edition"</a>. </p> 
	
	<p>The full summary is composed of four parts (check them out as well):</p>
		<ol class="hTabbedList">
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/dfi-refinement.html">The Law and Principles of Interaction Design</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html">Frameworks</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html">Documentation and Methods of Refinement</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html">Controls and Inputs</a></li>
		</ol>

	</div>
	
</div> 

<h3>Frameworks</h3>
<p>"Every product needs a framework: an actual or metaphysical structure that defines the product and integrates the content and functionality into a unified whole." There are three main kinds of frameworks that can be applied to a product:</p>

<ol class="vSpasedList">

	<li><strong> Metaphor.</strong><br/> A way for users to understand abstract concepts (ex: GUI, dashboards and control panels)
	</li>
	
	<li><strong>Postures.</strong><br/> Common types of structures for the design of software (called by Alan Cooper):
		<ol class="vNormalList">
		<li><em>Sovereign:</em> for complex, large and that take up a large portion of the screen when in use (ex: Ms. Word). </li>
		<li><em>Transient:</em> for temporary and light applications that use only a small amount of screen estate (ex: installers, widgets, calc)</li>
		<li><em>Daemonic:</em> for the ones that mostly run in the background (ex: anti-viruses, Growl). The controls are mostly limited to setup and configurations.</li>
		<li><em>Parasitic:</em> for applications that supplements another application or service. (ex: Tweet-Deck)</li>
		</ol>
	</li>
	
	<li><strong>Structure.</strong><br/> Layout of panels in the application, interplay between hardware and software. Methods to determine the structure:
		<ol>
			<li><em>Functional Cartography:</em> determine the location of functional pieces of the product. Designers need to decide on if the controls for the functionality are analog (ex: physical buttons), digital (onscreen controls) or a hybrid (ex: <a href="http://en.wikipedia.org/wiki/Soft_key">soft keys</a>). It should be documented in order to help designers with sketching, modeling and prototyping. Factors considered when deciding on the cartography:
				<ul class="vNormalList">
					<li>Context: where and when will the functionality be used?</li>
					<li>Priority: how important is this functionality?</li>
					<li>Cost: how much is it gonna cost?</li>
					<li>Ergonomics: what is the easiest to use for the users?</li>
					<li> Aesthetics: does it match the overal design?</li>
					<li>Tangibility: how tactile does it need to be?</li>
				</ul>
			</li>
			
			<li><em>Site / Screen / State Maps:</em> determine how the pieces of functionality flow and how users navigates between them (ex: site maps on the web - accessed by hyperlinks) in order to unify the product.
				<ul>
					<li>The organization of the content is the discipline of Information Organization.</li>
					<li>State - particular moment in the interaction:
						<ol class="vNormalList">
							<li>Initiation: default state - how does it look like, what to do in order to change it?</li>
							<li>Activation: what happens during the action (ex: while the item is dragged)</li>
							<li>Updates: state after the user finished an action.</li>
						</ol>
					</li>
					<li>Mode - general condition that allows for different functionality / states to be accessed. (ex: "editing" mode) </li>
				</ul>
			</li>
		</ol>
	</li>
	
</ol>

<h3> References and further readings</h3>
 
	<ul>
		<li>Dan Saffer, <a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=">"Designing for Interaction: Creating Innovative Applications and Devices"</a>, 2nd Edition, (2009), chapter 7</li>
		<li>The rest of the summary of Chapter 7 "Refinement": <a href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html">Frameworks</a>, <a href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html">Documentation and Methods of Refinement</a>, <a href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html">Controls and Inputs</a></li>
				
		
		<li>Human-Computer Interaction &amp; Cognition: <a href="http://www.diliaranasirova.com/blog/2012/01/human-computer-interaction-cognition-reading-list.html">reading list</a></li>
	</ul>]]>
        
    </content>
</entry>

<entry>
    <title>The Law and Principles of Interaction Design</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2012/02/dfi-refinement.html" />
    <id>tag:www.diliaranasirova.com,2012:/blog//10.504</id>

    <published>2012-02-06T04:46:18Z</published>
    <updated>2012-02-08T18:20:51Z</updated>

    <summary> This is a partial summary of Chapter 7 &quot;Refinement&quot; of Dan Saffer&apos;s book &quot;Designing for interaction, 2nd edition&quot;. The full summary is composed of four parts (check them out as well): The Law and Principles of Interaction Design Frameworks...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Academic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UX/HCI Design Notes" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iat201" label="IAT201" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="id" label="ID" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="saffer" label="Saffer" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ux" label="UX" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[
<div class="quote">

	<a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=" target="_blank"><img src="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/saffer.jpg" width = "100px" alt = "Designing for interaction, 2nd edition, by Dan Saffer" style="float:left; padding-right: 10px; margin-left: -10px" /></a>
	
	<div><p>This is a partial summary of Chapter 7 "Refinement" of Dan Saffer's book <a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=" target="_blank">"Designing for interaction, 2nd edition"</a>. </p> 
	
	<p>The full summary is composed of four parts (check them out as well):</p>
		<ol class="hTabbedList">
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/dfi-refinement.html">The Law and Principles of Interaction Design</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html">Frameworks</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html">Documentation and Methods of Refinement</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html">Controls and Inputs</a></li>
		</ol>

	</div>
	
</div> 

<h3>Introduction</h3>
<ul>
<li>Refinement of design concepts is about:
	<ul>
		<li>making smart, deliberate choices about how the concept would work and could be built given the known constraints</li>
		<li>using the known laws of interaction design to guide design choices</li>
		<li>putting in the right affordances and feedback so that users can create the right mental model of the product in order to properly use it.</li>
	</ul>
</li>
<li>"Constraints define the product more than one cares to admit. The best designers are those who can juggle the most constraints." Some of the constraints can be: time, money, technology, business needs, user needs, context, tools, teams, you.</li>
</ul>

<h3>The Law and Principles of Interaction Design</h3>
<p>All projects should follow general principles and fundamentals of Interaction Design:</p>

<ol class="vSpasedList">
	<li><strong>Direct &amp; Indirect Manipulation.</strong> <br/> Digital objects can be manipulated 2 ways:
		<ol>
		<li>Direct manipulation - introduced by Ben Schneiderman in early 80s. Manipulation directly on an object (with mouse, fingers). Mimics an action from similar object in physical world. More easily learned and used.
		</li>
		<li>Indirect manipulation - manipulation through other means that isn't directly a part of the digital object to alter that object (menus, keyboard shortcuts, etc.)</li>
		</ol>     	          
	</li>
	
	<li><strong>Affordances.</strong> <br/> Introduced by James Gibson in 1966, spread into design by Don Norman in 1988. Propert(ies) that provide(s) some indication of how to interact with an object or feature. <em>Interaction design - providing affordances so that the features and functionality of a product can be discovered and correctly used.</em></li>
	
	<li><strong>Feedback &amp; feedforward.</strong>
		<ol>
		<li>Feedback - indication that something has happened. Designer's task is to design the appropriate feedback, how quickly the product or service will respond and in what manner. Latency - the time between an action and the product's response. Responsiveness of the product can be: immediate, stammer, interruption, disruption. </li>
		<li>Feedforward (called by Tom Djajadiniiigrat) - knowing what will happen before you perform an action. It allows users to perforin an action with confidence. Examples - messages ("Pushing this button will...") or cues such as hypertext links with descriptive names instead of "here". </li>
		</ol>	          
	  </li>
	  
	<li><strong>Mental Model.</strong><br/> User's internal understanding of how a system works, which may or may not reflect how the thing actually works. Mental models are constructed by users from cues provided by the designer in the form of affordances, feedback and feedforward. More info in Don Norman's book "The Psychology of Everyday things".</li>
	
	<li><strong>Standarts.</strong><br/>Interface standards. "Obey standards unless there is a truly superior alternative" - Alan Cooper.
	
	</li>
	
	<li><strong>Fitt's Law.</strong><br/> Introduced by Paul Fitts in 1954. The time it takes to move from a starting position to
	a final target is determined by two factors: the distance to the target and the size of the target. Three implications for interaction design:
		<ol class="vNormalList">
		<li>Clickable objects must be reasonable size (esp. true for touchscreens - the smaller the object, the harder it is to select.</li>
		<li>Edges &amp; corners are huge targets and good place for menu bars &amp; buttons.</li>
		<li>Context menus next to object can be reached more quickly than pull-down menus.</li>
		</ol>
	</li>
	
	<li><strong>Hick's Law / Hick-Hyman Law.</strong><br/> The time it takes for users to make decisions is determined by the number of possible choices they have: "..user will more quickly make choices from one menu of 10 items than from two menus of 5 items each". Decision time depends on number of choices, familiarity with choices, format of choices.			</li>
	
	<li><strong>Magical number 7.</strong><br/> Introduced by George Miller in 1956. Short term memory works best with 7 items +/- 2. If exceeds - cognitive overload - people begin to make mistakes.      
	</li>
	
	<li><strong>Tesler's Law of the Conservation of Complexity. </strong><br/> There is point beyond which you can't simplify further. Designer's goal - shift complexity to the software. (ex: autocomplete)
	</li>
	<li><strong>Poka-Yoke Principle</strong> ( = "avoiding errors"). <br/> Introduced by Shigeo Shingo in 1961. Put constraints on products to prevent errors, forcing users to adjust their behavior and correctly execute an operation.	          
	</li>
	<li><strong>Errors.</strong><br/> System should present error message only when the system failed. It should provide a way to fix the error, or provide information why the error occurred.</li>
</ol>

<img  class = "paddingBottom" style = "center" src="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/twitter-overload.jpg" alt = "Twitter overload error." />


<h3> References and further readings</h3>
 
	<ul>
		<li>Dan Saffer, <a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=">"Designing for Interaction: Creating Innovative Applications and Devices"</a>, 2nd Edition, (2009), chapter 7</li>
		<li>The rest of the summary of Chapter 7 "Refinement": <a href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html">Frameworks</a>, <a href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html">Documentation and Methods of Refinement</a>, <a href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html">Controls and Inputs</a></li>
				
		
		<li>Human-Computer Interaction &amp; Cognition: <a href="http://www.diliaranasirova.com/blog/2012/01/human-computer-interaction-cognition-reading-list.html">reading list</a></li>
	</ul>
]]>
        
    </content>
</entry>

<entry>
    <title>Ideation and Design Principles</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2012/02/ideation-and-design-principles.html" />
    <id>tag:www.diliaranasirova.com,2012:/blog//10.503</id>

    <published>2012-02-05T06:09:43Z</published>
    <updated>2012-02-06T04:47:23Z</updated>

    <summary>Brainstorming / Ideation Generate MANY concepts as rapidly as possible. Sketch - &quot;..because of the limitations of today&apos;s available technology, brainstorming should never be done digitally; it should be done with paper, pencils, pens, markers, and possibly whiteboards and sticky...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Academic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UX/HCI Design Notes" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iat201" label="IAT201" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="id" label="ID" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="saffer" label="Saffer" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ux" label="UX" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[<h3>Brainstorming / Ideation</h3>
<img  class = "paddingBottom" style = "center" src="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/house_brainstorming.jpeg" alt = "House M.D. - brainstorming" />
<ul>
	<li>Generate MANY concepts as rapidly as possible.</li>
	<li>Sketch - "..because of the limitations of today's available technology, brainstorming should never be done digitally; it should be done with paper, pencils, pens, markers, and possibly whiteboards and sticky notes."</li>
	<li>Doesn't have to be limited to designers only. All othere stakeholders should participate.</li>
	<li>"Rules" of brainstorming:
		<ol>
		<li>There are no bad ideas. </li>
		<li>Stay focused. </li>
		<li>Don't spend a lot of time on any one idea. </li>
		<li>Use the whole room. </li>
		<li>No multitasking. </li>
		</ol>
	</li>
	<li>Start with a warm-up exercise - association game, mind maps. Point is to get brains, hands, and mouths engaged.</li>
	<li>Set aside a fixed amount of time. Allow breaks. Ideal to spread brainstorming over several days. </li>
	<li>Set aside most of what you know about the technical, user, or business constraints.</li>
	<li>Focus points to brainstorm around:
		<ol>
		<li>Pain Points: part of the process or activity is problematic or difficult.</li>
		<li>Opportunities: known places for innovation</li>
		<li>Process Moments: known steps in the activity</li>
		<li>Personas: focusing on addressing the direct expectations, motivations, and behaviors of one particular persona.</li>
		<li>Metaphors: sometimes, the oddest metaphors will uncover a previously unthought-of direction for the design.</li>
		</ol>
	</li>
	<div class="quote">
		<li>Brainstorming techniques for interaction designers:
		<ol>
		<li>Brainwriting: one person writes down or sketches the beginning of an idea. Others continue the idea one by one.</li>
		<li>Break the Rules: figure out how to break the constraints.</li>
		<li>Force Fit: distilling the problem down to two words that are in opposition, ex "intense peace." </li>
		<li>Poetry: reduce the problem down to a short poem. Makes you figure out what is most important.</li>
		<li>Questioning: start with a very general concept and keep asking two questions: how and why. </li>
		<li>Laddering: moving "up" to a level of abstraction or moving "down" to something concrete </li>
		<li>Swiping: stealing the best ideas from another field or domain.</li>	
		<li>Bizarro World: inverting everything: opposite product, good is bad..</li>
		</ol>
		</li>
	</div>

	<img  class = "paddingBottom" style = "center" src="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/	organizingConcpts.png" alt = "Organizing concepts. Picture from Dan Saffer's book." />
	<li>Organizing the concepts: cluster, name, and sort all the ideas you've created so that it is easy to examine and discuss them.</li>
</ul>

<h3>Design Principles</h3>
<ul>
<li>"Mantras", "a set of phrases designed to help guide design decisions throughout the remainder of the design process - and even beyond, after the product launches."</li>
<li>Almost as design requirements, except they are general statements that should apply across the project. If you can't apply it to more than one feature, it's probably a requirement, not a principle.</li>
<li>Design principles are a combination of:
	<ol>
		<li>What is known about the users, the context of use, and the design strategy.</li>
		<li>The best ideas that emerged from brainstorming.</li>
		<li>What the designer thinks is necessary for a successful project</li>
	</ol>
</li>
<li>The best design principles are:
	<ol>
	<li>Pithy: a short phrase.</li>
	<li>Memorable: funny, witty, and provocative statements</li>
	<li>Cross-feature: should be applicable across the product</li>
	<li>Specific: easy to Use is not a design principle. </li>
	<li>A differentiator: if they can be applied to a competitor, then they probably aren't specific enough.</li>
	<li>Non-conflicting: with each other</li>
	</ol>
</li>

<li>You can use design principles as a measuring stick against the concepts you've generated to see which ones best fit.</li>

</ul>

<h3> References and more info</h3>
 
	<ul>
		<li>Dan Saffer, <a href = "http://www.amazon.com/gp/product/0321643399/ref=olp_product_details?ie=UTF8&me=&seller=">"Designing for Interaction: Creating Innovative Applications and Devices"</a>, 2nd Edition, (2009), chapter 6</li>
		<li>Ideation and Design Principles Workshop <a href="http://www.slideshare.net/dansaffer/ideation-and-design-principles-workshop">slides</a> by Dan Saffer.</li>
		<li>Design for Interaction: Ideation and Design Principles chapter as a <a href="http://johnnyholland.org/2009/09/ideation-and-design-principles/">blog post</a> by Dan Saffer.</li>
		<li>Human-Computer Interaction &amp; Cognition: <a href="http://www.diliaranasirova.com/blog/2012/01/human-computer-interaction-cognition-reading-list.html">reading list</a></li>
	</ul>
]]>
        
    </content>
</entry>

<entry>
    <title>Research methods in psychology</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2012/01/research-methods-in-psychology.html" />
    <id>tag:www.diliaranasirova.com,2012:/blog//10.500</id>

    <published>2012-01-31T07:00:44Z</published>
    <updated>2012-02-06T04:47:35Z</updated>

    <summary>Research Methods in Psychology All sciences require evidence based on careful observation and experimentation. To collect data systematically and objectively, psychologists use a variaty of research methods: Naturalistic Observation: Systematic study (of animals or human behaviour) in natural setting. Advantages:...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Academic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UX/HCI Design Notes" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iat201" label="IAT201" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="id" label="ID" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="morrismaisto" label="MorrisMaisto" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ux" label="UX" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[<h3>Research Methods in Psychology</h3>
<p>All sciences require evidence based on careful observation and experimentation. To collect data systematically and objectively, psychologists use a variaty of research methods:</p>
	<div class="quote">
	<ol>
	<li><strong>Naturalistic Observation</strong>: 
		<ul>
			<li>Systematic study (of animals or human behaviour) in natural setting.</li>
			<li><em>Advantages:</em> behaviour observed is more natural, spontaneous and varied than that observed in a laboratory. Provides new ideas and suggests new theories.</li>
			<li><em>Limitations:</em> no control (to stop), observer bias (expectations or biases of the observer), results should not be generalized, takes lots of time, presence of observation may alter participants' behaviour.</li>
			<li><em>Best practice:</em> team of observers, study is videotaped.</li>
		</ul>
	</li>
	<li><strong>Case Studies</strong>: 
		<ul>
			<li>Detailed description and analysis of one or a few people. Variety of methods used to collect information. </li>
			<li><em>Advantages and best practice:</em> good for special cases (ex: brain-damaged patients). Useful for forming hypothesis.</li>
			<li><em>Limitations:</em> observer bias, results should not be generalized, time-consuming.</li>
		</ul>
	</li>
	<li><strong>Surveys</strong>: 
		<ul>
			<li>Questionnaires or interviews, such as polls prior to an election. Provides raw data to describe beliefs, opinions and attitudes. </li>
			<li><em>Advantages:</em> can generate a lot of information for a fairly low cost</li>
			<li><em>Limitations and best practice:</em> questions must be constructed carefully as to not elicit dishonest answeres, sampling group should be selected with care.</li>
		</ul>
	</li>
	
	<li><strong>Correlational research</strong>: 
		<ul>
			<li>Research technique based on the naturally occurring relationship between two or more variables</li>
			<li><em>Advantages:</em> used to make predictions, such as the relation between SAT scores and school success </li>
			<li><em>Limitations:</em> cannot be used to determine cause and effect </li>
		</ul>
	</li>
	   
	<li><strong>Experimental Research/Method</strong>: 
		<ul>
			<li>Research technique in which an investigator deliberately manipulates selected events or circumstances and then measures the effects of those manipulations on subsequent behavior.</li>
			<li>Components of an Experiment:
				<ol>
					<li>Participants or subjects</li>
					<li>Independent variable (IV): Cause (hypothesis), variable that is manipulated by the experimenter</li>
					<li>Dependent variable (DV): Effect (result of experiment), variable that is measured by the experimenter</li>
					<li>Experimental group: Receives treatment </li>
					<li>Control group: Does not receive treatment, but is the same in every other way</li>
				</ol>
			</li>
			<li><em>Advantages:</em> the only research method that can be used to determine cause and effect; can explain behaviour</li>
			<li><em>Limitations:</em> artificiality of the lab may influence participants' behaviour; unexpected/uncontrolled variables may confound results; many variables (love, hartred, grief) cannot to controlled and manipulated, ethical issues.</li>
		</ul>
	</li>
	
	</ol>
	</div>
	
<ul>
	<li>Multimethod Research: Studies often combine several methods</li>
	<li>The Importance of Sampling in Research
		<ol>
		<li>Sample: Small representative subset of a larger populationpopulation</li>
		<li>Random sample: Every subject had equal chance of being selected</li>
		<li>Representative sample: Characteristics of participants correspond to larger population</li>
		</ol>
	</li>
</ul>

<h3>Ethics and Psychology</h3>
<ul>
<li>The first code of ethics was published in 1953</li>
<li>After <a href="http://en.wikipedia.org/wiki/Milgram_experiment">Milgram's Obedience to Authority Experiment</a> (1963) a new code of ethics on psychological experimeentation was approved.</li>
<li>The APA code of ethics requires that:
	<ol>
	<li>Researchers obtain informed consent from participants</li>
	<li>Participants must be informed of nature of research. Deception about the goals of research used only when absolutely necessary.</li>
	<li>Risks and limits on confidentiality must be explained.</li>
	<li>Deception cannot be used about aspects of research that would affect participant's willingness to participate</li>	
	<li>If participation is a course requirement in an academic setting, alternative activities must be offered</li>
	</ol>

<li>Researchers are required to follow goverment's set of regulations conserning the protection of human participants in all kind of research</li>
</ul>

<h3> References and more info</h3>
 
<ul>
<li>Milgram's Obedience to Authority Experiment videos: <a href="http://www.youtube.com/watch?v=BcvSNg0HZwk">1st part</a>, <a href="http://www.youtube.com/watch?v=IzTuz0mNlwU&feature=related">2nd part</a>, <a href="http://www.youtube.com/watch?v=CmFCoo-cU3Y&feature=endscreen&NR=1">3rd part</a></li>
<li>Morris &amp; Maisto, <a href="http://www.amazon.com/Understanding-Psychology-MyPsychLab-Charles-Morris/dp/013233514X">"Understanding Psychology"</a> (2007), chapter 1 pp. 26-35</li>
<li>Human-Computer Interaction &amp; Cognition: <a href="http://www.diliaranasirova.com/blog/2012/01/human-computer-interaction-cognition-reading-list.html">reading list</a></li>
</ul>]]>
        
    </content>
</entry>

<entry>
    <title>Heuristic analysis</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2012/01/heuristic-analysis.html" />
    <id>tag:www.diliaranasirova.com,2012:/blog//10.495</id>

    <published>2012-01-24T08:05:47Z</published>
    <updated>2012-02-06T04:48:15Z</updated>

    <summary> Ground yourself at the beginning of a project by: Understanding the current state of a design Understanding key competitors Conducting Stakeholders* interviews Conducting Heuristic analysis Heuristic analysis Heuristics: &quot;rules of thumb&quot; (best practice) for design Heuristic analysis: Is: a...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Academic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UX/HCI Design Notes" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iat201" label="IAT201" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="id" label="ID" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ungerchandler" label="UngerChandler" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ux" label="UX" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[
<h3> Ground yourself at the beginning of a project by:</h3>
<ol>
	<li>Understanding the current state of a design</li>
	<li>Understanding key competitors</li>
	<li>Conducting Stakeholders* interviews</li>
	<li>Conducting Heuristic analysis</li>
</ol>


<h3>Heuristic analysis</h3>
<div class="quote">
<ul>
	<li>Heuristics: <em>"rules of thumb" (best practice) for design</em></li>
	
	<li>Heuristic analysis: 
		<ol>
			<li>Is: <em>a review of a product against a set of rules (heuristics) for usable design</em></li>
			<li>Used to: evaluate the usability on an existing design. Not a replacement for a true user research. Provides general understanding and helps to identify potential design issues.</li>
			<li>Applied to: existing, redesign, competitor</li>
			<li>Conducted by: experts</li>
			<li>Also called: heuristic evaluation, expert review</li>
		</ol>
	</li>
	<li>Heuristic analysis report includes: 
		<ol>
		<li>heuristics violated (problem area),</li>
		<li>descriptions,</li>
		<li>impact/importance ratings,</li>
		<li>recommendations (for improvement)</li>
		</ol>
	</li>	
	<li>Heuristic analysis process:
		<ol>
		<li>Background check on the product</li>
		<li>Choose heuristics, e.g. Nielsen's (see his book "Usability Engineering")</li>
		<li>Conduct analysis on prioritized sections of the design</li>
		<li>Share results with your team and primary stakeholders</li>
		</ol>
	</li>
</ul>
</div>
<h3>Notes</h3>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Stakeholder_(corporate)">*Stakeholder</a>: anyone who has a significant interest in an enterprise. For example:
	<ol>
	<li>Your bosses (Specialists in UXD, ID, HCI, psychology; Investors; Project Leaders)</li>
	<li>Development team (Programmers, engineers, etc.)</li>
	<li>End users (People who use the interface the most)</li>
	</ol>
</li>
</ul>

<h3> References</h3>
<ol>
<li>Russ Unger and Carolyn Chandler <a href="http://www.amazon.com/Project-Guide-Design-experience-designers/dp/0321607376">"A Project Guide to UX Design: For user experience designers in the field or in the making"</a> (2009), pp 70-73: Heuristic analysis</li>
<li>Human-Computer Interaction &amp; Cognition: <a href="http://www.diliaranasirova.com/blog/2012/01/human-computer-interaction-cognition-reading-list.html">reading list</a></li>

</ol>]]>
        
    </content>
</entry>

<entry>
    <title><![CDATA[Human-Computer Interaction &amp; Cognition: reading list]]></title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2012/01/human-computer-interaction-cognition-reading-list.html" />
    <id>tag:www.diliaranasirova.com,2012:/blog//10.493</id>

    <published>2012-01-24T07:28:36Z</published>
    <updated>2012-03-23T23:25:39Z</updated>

    <summary><![CDATA[ Week 1: Introduction &amp; Big Picture Unger &amp; Chandler Ch1 (8 pages): The Tao of UXD [summary] Morris &amp; Maisto Understanding Psychology (pp. xix-xxii, 4 pages): Learning methods and "how to be an A student" [summary] Bettson, "Concept to...]]></summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Academic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UX/HCI Design Notes" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iat201" label="IAT201" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="id" label="ID" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="morrismaisto" label="MorrisMaisto" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="reading" label="reading" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ungerchandler" label="UngerChandler" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ux" label="UX" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ware" label="Ware" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[<link rel="stylesheet" type="text/css" href="style.css" />

<h3>Week 1: Introduction &amp; Big Picture</h3>
	<ol>
		<li>Unger &amp; Chandler Ch1 (8 pages): The Tao of UXD [summary]</li>
		<li class = "suggested">Morris &amp; Maisto Understanding Psychology (pp. xix-xxii, 4 pages): Learning methods and "how to be an A student" [summary]</li>
		<li class = "suggested">Bettson, "Concept to Code : Code literacy in UX" <a href="http://uxmag.com/technology/concept-to-code">[html]</a></li>
	</ol>
		
<h3>Week 2: ID/UXD Intro</h3>
	<ol>
		<li>Saffer Ch2 (16 pages): The 4 approaches to ID [summary]</li>
		<li>Unger &amp; Chandler (pp 70-73, 4 pages): Understanding the current state &amp; heuristic analysis. <a href = "http://www.diliaranasirova.com/blog/2012/01/heuristic-analysis.html">[summary]</a></li>
		<li>Sharp, Preece, Rogers (2007) Interaction design. Ch. 1 (pp 15-33, 18 pages, section 1.4-1.6): "What is interaction design"</li>
		<li class = "suggested">Saffer Ch1 (29 pages): What is interaction design [incl. What, Why, and History of ID]</li>
	</ol>
	
<h3>Week 3: ID Lifecycle Models &amp; Hypothesis Testing</h3>
	<ol>
		
		<li>Soudack, "Don't Test Users, Test Hypotheses" <a href="http://www.boxesandarrows.com/view/dont_test_users_test_hypotheses">[html]</a></li>
		<li>Unger &amp; Chandler Ch2 (pp. 9-11, 21-25, 7 pages): The Project Ecosystem [summary]</li>
		<li>Unger &amp; Chandler Ch4 (10 pages): Project Objectives and Approach  [incl. SWOT analysis, lifecycle models, waterfall &amp; agile approach] [summary]</li>
		<li>Smith-Atakan Ch4 (11 pages): The user-centered design process </li>
		<li>Norman Ch7 (13 pages): User-centered design [incl. design guidelines, 7 principles for ID; "design for error"]</li>
	</ol>
	
<h3>Week 4: Needs &amp; Requirements ("Define")</h3>
	<ol>
		<li>Morris &amp; Maisto Ch1 (pp. 26-35, 10 pages): The science of psychology, incl. research methods in psychology &amp; research ethics. <a href="http://www.diliaranasirova.com/blog/2012/01/research-methods-in-psychology.html">[summary]</a></li>
		<li>Unger &amp; Chandler Ch6 (pp. 85-94, 10/26p): User Research [incl. user groups &amp; research approaches] [summary]</li>
		<li>Saffer Ch4 (30 pages): Design Research</li>
		<li>Saffer Ch5 (pp. 106-111, 5pages): Personas [summary]</li>
		<li class = "suggested">Gomoll 1992 (3 pages): Some Techniques for Observing Users [useful checklist before running userstudy]</li>
		<li class = "suggested">Unger &amp; Chandler Ch5 (15 pages): Business Requirements</li>
		<li class = "suggested">Unger &amp; Chandler Ch6 (pp. 95 - ?): User Research for details on different apporaches</li>
		<li class = "suggested">Unger &amp; Chandler Ch7 (11 pages): Personas [summary]</li>
		<li class = "suggested">IAT201 informed consent form</li>
	</ol>
	</li>
	
<h3>Week 5: Research Methods; (Re)Design</h3>
	<ol>
		<li>Saffer Ch6: Ideation and Design Principles (14 pages) <a href="http://www.diliaranasirova.com/blog/2012/02/ideation-and-design-principles.html">[summary]</a></li>
		<li>Saffer Ch7: Refinement (42 pages) [summary:
		<ol>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/dfi-refinement.html">The Law and Principles of Interaction Design</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/frameworks.html">Frameworks</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/documentation-and-methods-of-refinement.html">Documentation and Methods of Refinement</a></li>
			<li><a href="http://www.diliaranasirova.com/blog/2012/02/controls-and-inputs.html">Controls and Inputs</a>]</li>
		</ol>
		</li>
		<li class = "suggested">Unger &amp; Chandler Ch9: Transition from Defining to Designing (21 pages) [incl. ideation, visualization, story boarding, balance between business/user/development advocates, prioritization</li>
	</ol>
 
 <h3>Week 6: Develop: Prototyping &amp; Implementation</h3>
 	<ol>
 		<li>Unger &amp; Chandler Ch9: Transition from Defining to Designing (21 pages) [incl. ideation, visualization, story boarding, balance between business/user/development advocates, prioritization]</li>
 		<li>Unger &amp; Chandler Ch10: Task Flows (pp. 166, 178-184, 8 pages)</li>
 		<li>Unger &amp; Chandler Ch12: Prototyping (pp. 204-208, 217-219, 8 pages)</li>
 		<li>Saffer Ch8: Prototyping, Testing, and Development (24 pages) [skip the coverage of heuristic evaluation]</li>
 		<li class = "suggested">Unger &amp; Chandler Ch11: Wireframes and Annotations (20 pages)</li>
 	</ol>
 
 <h3>Week 7: Sensation, Perception &amp; Recognition</h3>
 	<ol>
 		<li>Ware Ch1 (23 pages): Visual Queries </li>
 		<li>Morris &amp; Maisto (pp. 10-11): Science of Psychology</li>
 		<li>Morris &amp; Maisto Ch3 (44 pages): Sensation and perception</li>
  	</ol>
 
 <h3>Week 8: Visual Thinking</h3>
 	<ol>
 		<li>Ware Ch2 (20 pages): What We can Easily See</li>
 		<li>Ware Ch3 (22 pages): Structuring 2-dim space</li>
 		<li>Ware Ch4 (22 pages): Color</li>
  	</ol>
  	
  <h3>Week 9: Designing For Human Capabilities; Start Evaluation</h3>
  	<ol>
  		<li>Ware Ch5, Ch6, Ch7 conclusion sections (3 pages)</li>
  		<li>Ware Ch8 (18 pages): Creative meta-seeing </li>
  		<li>Ware Ch9 (18 pages): The dance of meaning </li>
  		<li class = "suggested">Ware Ch6 (22 pages): Visual objects, words, and meaning</li>
  	</ol>	
  	  	
  <h3>Week 10 and 11: Evaluation</h3>
  	<ol>	
  		<li>Evans &amp; Rooney (2008), Ch1: Introduction to research in Psychology (section "Approaches to Research" on pp. 15-17, 3 pages)</li>
  		<li>Soudack, "Don't Test Users, Test Hypotheses" <a href="http://www.boxesandarrows.com/view/dont_test_users_test_hypotheses">[html]</a></li>
  		<li>Unger &amp; Chandler Ch13: Design testing with users (skip "concept exploration" section; 20 pages)</li>
  		<li>Unger &amp; Chandler Ch14: Transition: From Design to Development and Beyond (10 pages)</li>
  		<li>Morris &amp; Maisto Ch6 (2 pages): page 199 "Attention" incl. fig. 6-1 + page 207 "Improving your memory"</li>
  		<li class = "suggested">Evans &amp; Rooney (2008), Ch1: Introduction to research in Psychology (26 pages) [incl. scientific thinking/method, research approaches] </li>
 		<li class = "suggested">Morris &amp; Maisto Ch6 (pp. 196-210): Memory</li>
 		<li class = "suggested">Kosslyn &amp; Rosenberg: Fundamentals of Psychology Appendix A on Statistics</li>
 </ol>
 
<h3> Reference </h3>
<p>Note: the list is gonna increase as semester progresses. Visit the original <a href="http://www.sfu.ca/~ber1/iat201/">SFU IAT201 course website</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>The Marshmallow Challenge</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2012/01/the-marshmallow-challenge.html" />
    <id>tag:www.diliaranasirova.com,2012:/blog//10.491</id>

    <published>2012-01-18T02:26:46Z</published>
    <updated>2012-02-05T06:04:25Z</updated>

    <summary> Starting a course with a TED talk! This is an awesome design and team-building activity. I have conducted it with 18 teams of students as an ice-breaker for Human-Computer Interaction &amp; Cognition course I&apos;m TAing. We had LOTS of...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Academic" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UX/HCI Design Notes" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="design" label="design" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="designthinking" label="DesignThinking" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="iat201" label="IAT201" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="id" label="ID" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="smile" label="smile" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ux" label="UX" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[<meta name="title" content="Diliara Nasirova's blog" />
<meta name="description" content="The Marshmallow Challenge" />
<link rel="image_src" href="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/mc1.jpg" />


<h3>Starting a course with a TED talk! </h3>

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<br/><br/>
<p>This is an awesome design and team-building activity. I have conducted it with 18 teams of students as an ice-breaker for <a href = "http://www.sfu.ca/~ber1/iat201/">Human-Computer Interaction & Cognition course</a> I'm TAing. We had LOTS of fun and really interesting discussions afterwards. It is a good chance for students to practice: </p>
<br/>
<ul>
	<li>Working in teams under constraints of scope and time</li>
	<li>A chance to get creative and inventive. Team that have built the tallest structure (63.5cm) have stabilized it by splitting  a thread into 3 threads! I haven't considered that possibility when we got that type of thread for this activity.</li>
<br/>
<img  class = "paddingBottom" style = "center" src="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/mc1.jpg" height = "300" alt = "The Marshmallow Challenge kit" />
<img  class = "paddingBottom" style = "center"  src="http://www.diliaranasirova.com/assets/DiliarasBlog/iat201/mc2.jpg" height = "300" alt = "The winning structure" />

       <li>Learn about assumptions in design projects. An assumption that marshmallow is light have ruined many structures! Those teams haven't touched their marshmallow until very end. 
       <li>Rapid prototyping, design iteration. Most teams who had only one plan they've worked on have failed at the end. </li>
</ul>

<br/>

<h3>How does it relate to UX and Interaction Design?</h3>
<ol>
	<li>The marshmallow is a metaphor for assumptions about your users. Know your users.</li>
	<li>One cannot plan the perfect interface from the first time. When the marshmallow comes along - it may crash.</li>
</ol>
]]>
        
    </content>
</entry>

<entry>
    <title>So apparently I am passionate about ice cream.. :)</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2011/10/so-apparently-i-am-passionate-about-ice-cream.html" />
    <id>tag:www.diliaranasirova.com,2011:/blog//10.437</id>

    <published>2011-10-11T01:06:08Z</published>
    <updated>2011-10-11T03:51:08Z</updated>

    <summary>I&apos;ve just submitted my TEDxVancouver application! Yay! There were four questions to &quot;Tell Us About Yourself&quot; - accomplishments, passions, links for more info and what do we hope to get out of TEDx. I don&apos;t like bragging in general, so...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Daily Adventures" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Personal" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="belgium" label="Belgium" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="conference" label="conference" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="event" label="event" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="smile" label="smile" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ted" label="TED" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[<p>I've just submitted my TEDxVancouver application! Yay! </p>

<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/otherPosts/tedx/tedxdone.png" alt = "TEDxVancouver application done" />

<p>There were four questions to "Tell Us About Yourself" - accomplishments, passions, links for more info and what do we hope to get out of TEDx. I don't like bragging in general, so I've genuinely asked a couple of my friends to answer the "accomplishments" question for me. For the passions one... here what we have wrote:</p>
<div class="quote">
<em>"I am passionate about ice cream. I enjoy trying ice cream from different parts of the world. I have tasted local ice cream from just about every single country with names that rhymes with 'stan, also from China, Turkey, Canada, USA, Amsterdam, Belgium, France, and Italy. I would love to try new ice cream at TEDxVancouver... well, and everywhere else around the world."</em>
</div> 
<p>Do you believe me? :) <br/> Well, I really wanna attend the event and share all my other passions! :) <br/>Here is me eating my ice cream in Brugges, Belgium</p>

<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/otherPosts/tedx/belgium_icecream.jpg" alt = "TEDxVancouver application done" />]]>
        
    </content>
</entry>

<entry>
    <title>Do you have a Hedgehog?..</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2011/10/the-best-career-advice-ever.html" />
    <id>tag:www.diliaranasirova.com,2011:/blog//10.435</id>

    <published>2011-10-10T10:03:33Z</published>
    <updated>2012-01-31T07:06:34Z</updated>

    <summary>or &quot;How to find your niche&quot;, &quot;How to be happy in business&quot; and &quot;The best career advice ever&quot; The first time I heard about this concept was from Anita Borg Institute website. It is a very useful article by Jo...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Made me Think" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Productivity" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="guidelines" label="guidelines" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="inspiring" label="inspiring" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[<h3>or "How to find your niche", "How to be happy in business" and "The best career advice ever"</h3>

<p>The first time I heard about this concept was from <a href="http://anitaborg.org/">Anita Borg Institute</a> website. It is a very useful <a href="http://anitaborg.org/news/archive/ask-jo10/#hide">article</a> by <a href="http://www.jomiller.net/">Jo Miller</a>, about finding your career niche, where she has mentioned the "hedgehog" concept. Just recently, I have rediscovered <a href="http://twitter.com/#!/tseelig">Tina Seelig</a>'s book and talks. And her talk entitled "Career Advice: Interests, Skills and Market" explains the idea in a short and funny way:
</p><br/>

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<br/><br/>

<p>The original concept of the hedgehog was articulated by <a href="http://www.jimcollins.com/">Jim Collins</a> in his book - <a href ="http://www.amazon.com/gp/product/0066620996?ie=UTF8&tag=teamconnectio-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=0066620996">Good to Great</a>:
<div class = "quote">
<em>
He "describes the allegory of the <strong>fox</strong> and the <strong>hedgehog</strong>. <br/> A fox is a true multi-tasker with many talents. It is fast, stealthy, clever, and an excellent hunter. <br/> In contrast, a hedgehog has only one skill: it curls into a ball and pokes out its spines. <br/> Yet, the hedgehog does this one thing so well that the fox can't beat it." (from the <a href="http://anitaborg.org/news/archive/ask-jo10/#hide">article</a> mentioned earlier)
</em>
</div>

<p>So how do you create your own hedgehog? Start by drawing a Venn diagram with three overlapping circles and fill in appropriately. Here is my illustration of the idea:</p>

<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/hedgehog3.png" alt = "'The Hedgehog conecpt" />

<p>Try it out! Find your sweet spot! And please, share with me anything that is as cool as this and I will share it with everyone! :) Here are some more related interesting links:
<ul>
<li> Jim Collins' <a href ="http://www.jimcollins.com/media_topics/hedgehog-concept.html">videos and audios</a> on the "hedgehog" concept</li>
<li>"The Entrepreneur's Hedgehog" <a href="http://www.thecoachtoolkit.com/2009/10/the-entrepreneurs-hedgehog/">[article]</a> and "How to be happy in business" <a href="http://whatconsumesme.com/2009/posts-ive-written/how-to-be-happy-in-business-venn-diagram/#ixzz1aS15y98B">[article]</a></li>
<li>The Hedgehog Concept For Success Online <a href="http://gideonshalwick.com/the-hedgehog-concept/">[video]</a> by <a href="http://twitter.com/#!/gideonshalwick">Gideon Shalwick</a></li>
</ul> 
</p>
]]>
        
    </content>
</entry>

<entry>
    <title>Ada Lovelace Day 2011: Sheryl Sandberg</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2011/10/ada-lovelace-day-2011-sheryl-sandberg.html" />
    <id>tag:www.diliaranasirova.com,2011:/blog//10.434</id>

    <published>2011-10-07T07:07:18Z</published>
    <updated>2011-10-07T08:53:32Z</updated>

    <summary>Today is Ada Lovelace Day 2011. On this day, every year since 2009, people all around the World share stories about inspiring women in STEM (Science, Technology, Engineering and Math) to celebrate achievements and raise the profile of women in...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Productivity" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Role Models" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="inspiring" label="inspiring" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="leadership" label="leadership" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="supportive" label="supportive" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="womenintech" label="WomenInTech" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[<p>Today is <a href="http://findingada.com/about-finding-ada/">Ada Lovelace Day</a> 2011. On this day, every year since 2009, people all around the World share stories about inspiring women in STEM (Science, Technology, Engineering and Math) to celebrate achievements and raise the profile of women in these fields. </p>

<p>My inspiration for the last couple of years has been <a href = "https://www.facebook.com/sheryl">Sheryl Sandberg</a>,  Facebook COO, internet entrepreneur and an awesome visionary woman. I would highly recommend watching her <a href ="http://www.ted.com/pages/about">TED</a> talk entitled "Why we have too few women leaders" where she gives 3 powerful advices for women who want to "make it to the top" of any profession they are in.
</p>

<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/roleModels/SS_twitter.png" alt = "Finding Ada" />

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 <br/><br/>
 <p>Here are a few links for more interesting and inspiring information:

<ul>
<li>"A Woman's Place: Can Sheryl Sandberg upend Silicon Valley's male-dominated culture?" <a href ="http://www.newyorker.com/reporting/2011/07/11/110711fa_fact_auletta">New Yorker [article]</a></li>
<li>"Facebook's Sheryl Sandberg on what makes women succeed" <a href="http://management.fortune.cnn.com/2011/10/04/facebook-sheryl-sandberg/">Fortune [interview]</a></li>

<li>"Sheryl Sandberg And Motherhood: Why Kids Help Us Become Better Executives" <a href ="http://www.forbes.com/sites/work-in-progress/2011/09/30/sheryl-sandberg-and-motherhood-why-kids-help-us-become-better-executives/">Forbes [article]</a></li>

<li>Sheryl Sandberg <a href="http://en.wikipedia.org/wiki/Sheryl_Sandberg">Wikipedia [bio]</a></li>
</ul>
</p>

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    </content>
</entry>

<entry>
    <title>RIP Steve Jobs</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2011/10/rip-steve-jobs.html" />
    <id>tag:www.diliaranasirova.com,2011:/blog//10.432</id>

    <published>2011-10-06T02:16:09Z</published>
    <updated>2011-10-06T03:08:10Z</updated>

    <summary>The world has lost the most inspiring leader and role model for billions of us... His speech he gave at Standford University in 2005 is my favorite talk about life, death and the love of technology:...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Productivity" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Role Models" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="inspiring" label="inspiring" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[The world has lost the most inspiring leader and role model for billions of us... <br/>
<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/roleModels/steveJobs_tw1.png" alt = "RIP Steve Jobs" />
<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/roleModels/steveJobs_tw3.png" alt = "RIP Steve Jobs" />
<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/roleModels/steveJobs_tw2.png" alt = "RIP Steve Jobs" />

<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/roleModels/steveJobs_tw5.png" alt = "RIP Steve Jobs" />
<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/roleModels/steveJobs_tw4.png" alt = "RIP Steve Jobs" />

<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/roleModels/steveJobs_tw6.png" alt = "RIP Steve Jobs" />

<br/>
His speech he gave at Standford University in 2005 is my favorite talk about life, death and the love of technology:
<br/><br/>
<iframe width="420" height="315" src="http://www.youtube.com/embed/UF8uR6Z6KLc" frameborder="0" allowfullscreen></iframe>]]>
        
    </content>
</entry>

<entry>
    <title>To all my girl friends...</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2011/10/to-all-my-girl-friends.html" />
    <id>tag:www.diliaranasirova.com,2011:/blog//10.431</id>

    <published>2011-10-04T22:58:59Z</published>
    <updated>2011-10-04T23:09:38Z</updated>

    <summary> One of the best motivational video I have ever seen: I catch myself in similar situations many times... Think I&apos;m doing better now though. And of course my supervisor&apos;s comment to go back to studies... Supportive as well :)...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Made me Think" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Productivity" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="inspiring" label="inspiring" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="supportive" label="supportive" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[ <p>One of the best motivational video I have ever seen:
</p>
<iframe width="560" height="315" src="http://www.youtube.com/embed/BI_HOPqcRFA" frameborder="0" allowfullscreen></iframe>

<br/>
<p>I catch myself in similar situations many times... Think I'm doing better now though. And of course my supervisor's comment to go back to studies... Supportive as well :)</p>

<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/dareChange_fb.png" alt = "Facebook comment" />

]]>
        
    </content>
</entry>

<entry>
    <title>I wanna go abroad for graduate studies... When, where and how?</title>
    <link rel="alternate" type="text/html" href="http://www.diliaranasirova.com/blog/2011/09/i-wanna-study-abroad-when-where-and-how.html" />
    <id>tag:www.diliaranasirova.com,2011:/blog//10.424</id>

    <published>2011-09-26T07:50:09Z</published>
    <updated>2011-10-01T19:30:20Z</updated>

    <summary> Before you read this post. This is a huge topic, and books should be published, not blog posts. If you who wish to go abroad for graduate studies, you have several options I know: Get one of the well...</summary>
    <author>
        <name>Diliara Nasirova</name>
        <uri>http://www.diliaranasirova.com</uri>
    </author>
    
        <category term="Productivity" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="guidelines" label="guidelines" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="studyingabroad" label="studying abroad" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="tips" label="tips" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.diliaranasirova.com/blog/">
        <![CDATA[

<h3>Before you read this post.</h3>
<p>This is a huge topic, and books should be published, not blog posts. If you who wish to go abroad for graduate studies, you have several options I know: 
	<ol>
		<li>Get one of the well known in your location/area scholarships that will financially support your studies and help with the applications. These scholarships are usually goverment funded and have some conditions (e.g. you are required to return back to your home country and work there for certain period of time.) Example: <a href="http://www.cies.org/about_fulb.htm">Fullbright</a> scholarship</li>
		<li>Get guidance from one of the "third-party" institutions whose business is to help with this process. Of couse, it is not a cheap option, but it works for some people.</li>
		<li>Do everything yourself. Surprisingly many students don't even know that this is possible. Myself and many more people I know are solid facts that it is. This post is based on my experience of applying for Graduate Studies to North America and Europe (some general ideas maybe applicable to other parts of the World as well). Good luck!</li>
	</ol>
</p>

<h3>When is a right time to start?</h3>
<p>This is very important! Deadlines of all of your documents to be at the desired university are usually around <strong>December - February</strong>. The deadline maybe even earlier for International Students and for Financial Aid applications. Thus, the best practice is to start preparing a <strong>year</strong> ahead. I started in Summer 2008 (applying for Fall 2009). <br/><br/>
In general, aim to send all required documents via traditional mail in <em>early December latest</em>.
</p>

<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/applyingToStudyAbroad/deadline_HCI_Indiana.jpg"  alt = "Deadline for addmision to school of Informatics, Indiana University" title ="Deadline for addmision to school of Informatics, Indiana University" />

<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/applyingToStudyAbroad/deadline_SIAT_SFU.jpg"  alt = "Deadline for addmision to SIAT, SFU" title ="Deadline for addmision to SIAT, SFU" />


<!--http://www.soic.indiana.edu/prospective/grad-admit/apply/index.shtml-->

<h3>Where and how?</h3>
<p>If you are reading this post, good news - you are on the right path. Here are some tips:

<ol class="vSpasedList">
	<li>Google is your best friend. Research is your best solution: 
		<ul>
		<li>Google for universities and departments you want to consider. If you don't know what kind of them do exist out there, think of your criteria - any particular location? specific academic field (ex: informatics, neuroscience, HCI...)? or maybe one of the "top" universities? I was not sure what school to continue with, because my undergraduate field was very unique. Thus, I've been "Googling" stuff like: "Graduate studies, informatics, design..." and landed on a website of the Masters program I'm currently in. :)</li>
		
		<li>Once you are on a university website, search for a link for graduate admissions, it may be called "Prospective Students". All well established programs usually have an up to date information online.</li>
		
		<!--<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/applyingToStudyAbroad/prospective_HCI_Indiana.jpg"  alt = "Link for graduate admissions, school of Computing, Indiana University" title ="Link for graduate admissions, school of Computing, Indiana University" />
		<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/applyingToStudyAbroad/prospective_UBC.jpg"  alt = "Link for graduate admissions, " title ="Link for graduate admissions, " />-->
		<br/>
		<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/applyingToStudyAbroad/prospective_SFU.jpg"  alt = "Link for graduate addmisions, Simon Fraser University " title ="Link for graduate addmisions, Simon Fraser University" />
		<img class = "paddingBottom" src="http://www.diliaranasirova.com/assets/DiliarasBlog/productivity/applyingToStudyAbroad/prospective_SIAT_SFU.jpg"  alt = "Link for graduate addmisions, SIAT, SFU" title ="Link for graduate addmisions, SIAT, SFU" />
		
		<li>Shortlist the universities/departments you choose and take all important notes for each: deadlines, TOEFL (and sometimes GRE) score requirements and codes (in order to be able to send the results), eligibility, required documents and financial aid opportunities. One thing I've never checked was - tuition fee. It was absolutely clear for me that it is impossible to pay for my tuition myself, so I was looking for all possible internal and external scholarships/bursaries/awards as well as teaching and research options.</li>
		
		<li>Applications - most of the programs have mixed type of applications: fill forms and submit some documents online + send hard copies via normal mail. Allow enough time for your mail to reach the institutions before the deadlines. There is usually an application fee of $50-120 that you need to pay online.</li>
		
		<li>Think about what you want to do in your graduate studies, what kind of projects do you want to work on. If your program is research-based, check professors who supervise students in your desired department. Come up with a good question and contact them. Even if you don't have a "good question", contact them: shortly introduce yourself, explain why are you interested in the program and ask if they are planning on supervising new students. The best thing is to make them remember you that way and it can assist your application. I did not find my current supervisor that way, but many of the profs did answer me and it was very useful. Don't worry if they don't answer - university professors are usually very very busy and sadly your email may end up in a spam folder.</li>
		
		</ul>
		
	</li>
	
	<li> Tests:
		<ul>
		<li><a href="http://www.ets.org/toefl">TOEFL</a> - schedule a test day in advance for around late September / early October. Internet Based option is the most convenient nowadays. Allow yourself enough time to prepare AND decide on the institutions you are going to send your scores to. You can choose up to five destinations for free BEFORE the test day. Visit local libraries for books/CDs to help you prepare. <a href="http://englishtips.org/">EnglishTips.org</a> was a great resource for me for free books, sample tests and audio books.</li>
			
		<li><a href="http://www.ets.org/gre">GRE</a> - Depending on the program/department you choose, GRE may or may not be required. If it is required, same goes here. Mid October worked for me. It was much harder, so I've allocated more time to prepare. However, do not panic - most universities do not have cut-offs for GRE scores and they do understand that English score of international students is usually very low (because the target group are native speakers). You learn your Math score right after the test and have to decide if you want to send them to any four institutions at that moment for free. </li>
		</ul>
			
	<li>Financial Aid - some scholarships may require you to send TOEFL and/or GRE results as well. Actively search (online and in real life) for any scholarship opportunities that maybe applicable to you. You will not believe me, but there are many and many financial aid opportunities out there. All you need is to look for them, apply, apply and never get discouraged. I won an external scholarship (<a href="http://www.itu.int/ITU-D/youth/yes/ALL_WINNERS_%202009.pdf">YES - Youth Education Scheme</a>) that covered my tuition fee for the past two years. Teaching/Research assistantships are other good ways to support your education and at the same time get some valuable experience. A temporary support can be other "on-campus" and even "off-campus" part time positions. Make sure that you have all required documents to be able to work off-campus if you are planning to.</li>
	
	<li>Some documents that you will need to submit: 
		<ul>
		<li>Statement of purpose and Resume: Check with your university - there is usually something like "academic writing center" available to help you for free. There are plenty of examples online as well.</li>
		<li>Two-three letters of references: Ask your profs in advance (give them enough time, they are very busy), leave an envelope with a destination pre-written by you.</li>
		<li>Transcript (grades report from school). If you have to submit a hard copy, request for an official one from your school in advance. It is usually NOT free and takes some time to prepare.</li>
		<li>Some programs may require portfolio (examples of your work) as well. You better prepare a really good one.</li>
		</ul>
	</li>
	
	
	<li>Extra - Make yourself "googlable" - create your online identity. A simple website, a <a href="http://www.linkedin.com/">LinkedIn</a> profile or a contact page (like <a href="http://www.about.me">about.me</a>) will support your application better than a "casual" Facebook profile. At the time I've been applying I had a crappy flash based website which was obviously (and fortunatelly) not enough for a design school.</li>
	</ol>
</p>

<h3>Note</h3>
<p> This is a first iteration of my post on this topic. Hope you found it useful and any suggestion/advices/corrections and comments are welcome. Let me know if you have any questions or need more information about any particular issue. I am always happy to help! <br/><br/>
Many thanks to my good friend <a href="http://www.lerner.ccf.org/moleccard/people/index.php?id=2304">Aisulu Usubalieva</a> who helped me with my applications when I was going through this process. I know how it feels. Good luck!</p>
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    </content>
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